With an onsite gallery devoted to the history of the microchip and see-through furniture filled with old chips, Intel’s (INTC) Santa Clara, Calif., headquarters treats computing progress with reverence. Actual computers, on the other hand? Slightly less precious. The chipmaker’s 80,000 employees are granted a company-issued laptop—and at least one breaks every day, to the tune of some 500 busted notebooks every year.
SmartMoney: The conventional wisdom suggests people would have stopped buying computers in a weak economy, but your sales haven’t dipped too badly.
Paul Otellini: This is the first down cycle since the PC has become indispensable. Even in the dot-com bust, it wasn’t pervasive. If your PC broke tonight, you wouldn’t wait until the end of the recession to replace it. To me, that’s a valid test of the utility and the indispensability. So that gives us a bit more confidence.
Historically, people didn’t buy a new computer because their old one broke. They bought a new one because the old one became obsolete—and that doesn’t happen as quickly anymore.
That’s true—it’s new utilities and new uses that drive demand, and I don’t see that changing. But there are more than 500 million PCs that are more than three years old now. Fine. Windows 7 comes out next year. Are they going to run Windows 7? Probably not. If people want Windows 7—which is stunning, by the way—they’re going to need a new PC.
But for most people, their current computer might be enough.
I’ve had generations of journalists sit in this room and tell me, “Why do I need anything more than what I have?” In 1985 people said, “I’ll never need anything more than a 386.” If you think that computing is going to stay the same for the rest of your life, then you can keep the computer you have. But at the end of the day, we want computing to be like Star Trek, right? So it just does stuff for us without having to deal with it. And to do that takes more performance, not less.
And now you’re working on chips for smartphones and medical devices?
We’ve had to develop the smallest, cheapest part with good performance we could. We’ve never done that before, but we have to get into these things that don’t have the budget a PC does. The architecture is merging.